MULTIPLAYER LEVEL DESIGN
[ HARDCORE | SIGHTLINES | JUMPTRICKS | Z-AXIS ]
Carefully designed for traditional DeathMatch / Team DeathMatch and the new-to-UT Team Showdown mode, 2 unique features make this level stand out from your usual DM map:
Firstly, there are some very long strategic lines of sight across the map that let you see and shoot the major game powerups from the whole opposite side of the level!
Secondly, the bottom area of the map is an empty death pit which can be used to go to any place within seconds, as long as you have the JumpBoots and execute some tricky jumps properly.
Awarded with the 3rd Prize at Epic Games & MapCore 'Team Showdown Design Contest', and shipped in the official Unreal Tournament build as free downloadable content!
Tools Used: Unreal Engine 4, 3ds Max, Photoshop.
Assets by: Epic Games. Own MaterialInstances and some minor stuff.
Unreal Tournament 3
[ LOW-POLY | FAST-PACED | Z-AXIS | LIFT-JUMPS ]
Makoy is a small Jailbreak map, but one of the most complex ones. Built in 'Hardcore Low-Poly' style, it features tons of paths, z-axis, liftjumps, jumpads, defensive spots... all in a extremely small space!
It doesn't even look like a Team-based level but a 1v1 Duel one! This actually makes it perfect for the Jailbreak gametype and its variable playercount during play... Enjoy its thoughtful craziness!
Makoy is included as part of the UT3 Jailbreak mod's main installation:
Awarded with the 4th Price at Epic Games' 'Make something for Unreal Contest, Phase 4: Best Level for a Game Mod'... Woohoo! \o/
Tools Used: Unreal Engine 3, 3ds Max.
Assets by: Epic Games. Textures by Evil Lair. Some own StaticMeshes.
Unreal Tournament 2004
[ CASUAL | HARD TO DEFEND | EASY JUMPS ]
A Jailbreak map set up in some kind of mining facility. Its layout is quite small and straightforward so it can be enjoyed by any new player within seconds, although there are some dodgeramps and walltricks for the most advanced players' fun, too...
Based on a CTF layout (CTF-Fragtion) by mapper Mercen@ry, I did not only convert it to Jailbreak but also made tons of tweaks and gave it a deep visual pass... The final result feels like a whole new map!
The latest version of Fragtion2 is included as part of the UT2004 Jailbreak mod.
Mercen@ry@Epic Games Forum: I downloaded it last night and I was amazed. You've really put a lot of effort into this. The detail is amazing, all the extra deco etc... I love it!
[ EXPERIMENTAL | SIGHTLINES | LAST-SEC-KILLS ]
A new Capture the Flag concept! Both flags are pretty much next to each other, but if you try to score the easy way, an invisible wall will pop up between them!
Therefore, your team will have to do the long run and carry the flag across all the rooms and paths in this factory, while attempting to keep control of the main big room that contains the two flags. An enemy sniper might kill you from the other side of the room at any moment, no matter how close you think you are to score!
hal@BeyondUnreal: Very well done! It takes the classic back-to-back flag layout and adds a whole new twist.
[ CASUAL | STRAIGHTFORWARD | DEFENSE SPOTS ]
One of the most played Vehicle Capture The Flag maps online! Its seeming simplicity actually hides a lot of play options!
Vehicles are the best way to attack and get out of the enemy base, but there are plenty of defensive spots all around for pedestrians to have fun aswell! And, if that doesn't sound good enough, what about a couple of superweapons?
stfx@Mapraider: If I had to choose only one VCTF map to play for the rest of my life it would be this one. The atmosphere is just perfect and the gameplay is the very best of VCTF both against bots and humans. Thanks!